Unity Cloud Build is a continuous integration system. If you encounter issues with Library Caching please read the tips found here. This however, should improve the build speed after the first successful build. The first import of a project will be slightly longer when using library caching as it builds the Library first. Big hosts like GitHub or BitBucket provide their own status page similar to the Unity Cloud status page. If you see builds with unusual slow build times, you can also check the status pages of your source code hoster to see if they have problems right now. This varies in download speed depending on your source code hoster and connection to our systems. If you have many restarts, or if your builds fail, these factors can also affect the build time.Įach build needs to checkout the project from your repository. If library caching is turned on, the following are processed much faster.īuilds with Cloud Build can be 2-3 times as long as a local build, but this also depends on the size of your project. After the checkout, it will verify if it needs to build the library cache first or not - It usually has to import a fair number of assets the first time to build the library cache.The smaller your repository is, the faster the checkout. Each build needs to checkout the project first - The checkout can take a variable amount of time, depending on your hosting solution.This is due to the following tasks Cloud Build will need to perform to complete each build: You may find that Cloud Build takes 20 minutes for an empty project, while the local build only takes around 7 minutes.Ĭloud Build usually takes a few minutes extra processing time per build than your local build. You may notice this happens more frequently with iOS and Android builds, which are taking over an hour to complete, when compared to local builds in Unity. You are experiencing a noticeable drop in build speed when you are building your project in Unity Cloud Build. I am on a tight deadline and I need a faster processing speed to build my larger projects.I am building a game via Unity Cloud Build to iOS/Android and it is taking a long time to complete.
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